Identifile
NOTE: This is the game jam version NOT THE STEAM DEMO
Wishlist the game on steam:
https://store.steampowered.com/app/3054210/Identifile/
Please play the game with hardware acceleration on!
This was completed in 1 week-ish, the generation and levels aren't very balanced :(
Settings button not implemented on time, sorry!
1st place in Century Games Jam 2024
Theme: Into the Unknown
Identifile is a file explorer themed dungeon crawler with drawing mechanics inspired by Pokemon Ranger. Investigate the unknown cause behind your computer's malfunction and identify the malwares you encounter. How many malwares can you find and can you make your way to the end?
Gameplay, Design, Art: sylver
https://sylverdev.itch.io/
https://twitter.com/sylver_dev
Gameplay Programmer: Calipao
https://calipao.itch.io/
Special Thanks to LordMev for helping out produce audio for the game!
https://www.youtube.com/lordmevlana
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.9 out of 5 stars (16 total ratings) |
Authors | SylverDev, Calipao |
Genre | Action |
Made with | Godot |
Tags | Mouse only, Pixel Art, Point & Click, Roguelike, Singleplayer |
Download
Development log
- Identifile now has a Steam Page!Aug 09, 2024
- Big balancing patch and combo revampedApr 21, 2024
- Some small changesApr 20, 2024
Comments
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Very fun. You can cheat using a tablet ;) I managed to avoid the boss attack by teleporting my cursor around
Hi! Great project, I found it specially interesting and fun! Even though this is a Jam project, I would love to have the opportunity to translate it to Spanish (I'm an English-Spanish translator by the way). If you like the idea of translating it, feel free to contact me, I have my info in my profile page :)
Keep the great work, congratulations!
found an issue where the horse chess piece got off-screen and am now unable to destroy it
I love circling the funni pictures
This one's a banger
Made a balancing patch! Try the new version now!
The enemies have way too much health, which makes sense because of the combo mechanic, but the combo mechanic is only usable if you have a very fancy mouse set up since it is time based rather than number of hits without being hit based. Would be better if enemies had significantly less health and the combo mechanics were revamped.
Very challenging! The overall look and feel of the game fits the gameplay very well; great job!
Dang, this is surprisingly hard. I really like the enemy designs. I can't get past the second folder though. Wonder if there's something I'm missing.