A school project demo, exploring the concept of Wave Function Collapse and Neural Network, training an AI to survive on a procedurally generated map. Potential use could be using AI to test the viability of a map by gauging how well it survives on the map, if it is not viable we can regenerate a new map and test again.

Controls:
-'WASD' - Move camera
-Mouse wheel scroll - Zoom in and out of map

Left Panel: (Wave Function Collapse Tile Editor)
- Click on tiles to select and deselect tiles from the pool of tiles used for generating the map
- Numbers on the edges of the tile can be used to set the rules of connection between tiles

Right panel:
- Row and Column buttons to specify the size of the map to generate
- Save button to save changes made from the Tile Panel
- Generate button to generate a new map